kondition pluriel

Marie-Claude Poulin and Martin Kusch
kondition pluriel is known for its research, development and creation activities in the fields of contemporary dance, performative installations and interactive environments. The group’s creations and the theoretical debate generated by its performances have made it a reference in the field that combines live arts and media arts. Based in Montréal, the group produces performances and installations presented in galleries, public spaces, museums and theatres around the world.
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Swarming Lounge - mixed-reality installation-performance
Swarming Lounge is a participative, body-based, mixed-reality installation-performance grounded on an intelligent virtual environment: an interactive composition system in which visitors and dancer/performers interact with virtual characters displayed on the audience’s smart-phones.
Installation: September 15 - December 2, 2018
Durational performances with live dancers: 14, 15, 16 Sept. and 15, 16, 17 Nov. 2018
Campina Milk Factory, Eindhoven, NL / ROBOT LOVE exhibition

Diver - interactive installation for virtual reality head-mounted display
Diver presents multiple subjective points of view captured by the body of an Olympic diver, executing different types of dives. This interactive installation is presented using a virtual reality head-mounted display apparatus that integrates the aesthetic choices of the user.
4 October - 24 November 2018, gallery Kunstraum Niederoesterreich, Vienna.
Exhibition #FUCKREALITY / Vienna Art Week 2018.

Swarming Gallery - mixed-reality performance-intervention
Swarming Gallery is a performance-intervention in which visitors are invited to interact with dancer/performers and virtual characters appearing on their smart-phones.
Performance: Nov. 22nd 2018, 17h30, gallery Kunstraum Niederoesterreich, Vienna. Exhibition #FUCKREALITY / Vienna Art Week 2018

Machine learning and artificial intelligence for creation – research and development
In this research and development project, kondition pluriel will integrate machine learning and artificial intelligence (AI) into its actual technological systems, in order to elaborate an artistic language that combines real and virtual performative bodies, interactive media, and intelligent machines.